2012/01/12

Police Command & Communication Center - research

The project started with a introductory visit to the Command and Communication Center (CCC) in Umeå. Being a rather small center it is still representative for a pretty modern working environment.






In a couple of sessions we conducted an extensive research by shadowing and interviewing the so called "dispatchers".

The working stations of the dispatchers contain tons of equipment: radio, telephone paper work and, most important for us, a PC workstation with an interface on 3-5 widescreen monitors. The dispatchers workload reaches from idle time to extremely stressful peaks were they have to handle multiple tasks at once (some former dispatchers now work as fighter jet pilots).
Of many hundred applicants a year only about three to four are suitable for the job. Mostly women.




The first challenge was to understand the whole system of emergency calls, managing ressources and dispatching patrols. It is a very complex system witch even more complex decision-making processes.


We got a deep insight on as the police officers patiently explained almost every detail. We had the chance to visit the CCC a couple of times, so we were able to build on a well-founded knowledge.

After the first week of research, the class of 11 students split up in three groups based on different opportunity areas.







I decided to team up with Siri, Ayse and Shelagh to work on the area we called "cooperative environment". We saw big potential in taking the whole CCC as a system to improve not only focusing on the screens itself.

Analyzing the interaction workflow was important to understand the interface and all peripherals in detail. The analysis revealed many opportunities and potentials for improvements, as shown later.


One excerpt of our analysis: The interaction flow during the case of a hit reindeer (which is super-kliché but very common in northern sweden) As you see, the dispatcher has to go crazy in the interface, as he needs to switch between three monitors all the time. This means turning the head a lot of times, and travelling (literally) meters with the cursor.

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