2013/02/25

revival!

As it's been quite a while since the last post, I will try to wrap up what happened since. Below I will put in content in chronological order. I did some more posts, so make sure to browse back!

I just started with my Master-Thesis. In collaboration with the German Nature Conservation Union (NABU) I am working on crowd-sourcing data to track and survey activities and development of nature protection areas. As i can't promise how often I will update this blog until I am done - my slideshare account is the best way to follow, as I am uploading all my presentations there.


(This is what I see while writing these lines)

2013/01/01

itaú: transformative transactions


The last project before i started with my master thesis was an individual project in cooperation with the biggest south-american bank, Itaú. The brief asked us to think about the future of banking. We could choose our own focus almost unrestrictedly. That led to a very diverse range of great results in our class. 

I decided to work on the aspect of shared living expenses. It was a choice based on personal experiences, but I received feedback from countless people that supported my ideas.

Here is the result in form of an animation and the abstract.



"Companion is a banking service aligned with the special needs of shared living communities.
A lot of people live in shared flats as it offers numerous benefits. Even though the motivation to move into a shared flat is as different as the people who live in them, it is apparent that sharing goods supports a good atmosphere and vice versa. Companion supports this reciprocity by providing a flexible solution every shared living community can adapt to their needs.

The service consists of a bank-account, a web- and a mobile application and physical tokens, the companions themselves. The bank account can be used to collect monthly contributions to do regular payments like rent, electricity and internet and to save money for other shared expenses.

Each tenant owns one companion, that is recognizable by a color
chosen before. The companions visualize the shared flats financial situation in a simplified way: If there are debts amongst the flatmates, if one tenant is very successful in saving money for the community or if the shared accounts balance is growing or getting smaller.

As the companions are placed in the shared space of a flat, they become a part of everyday life, supporting the sharing and saving behavior by using the rules the tenants agreed upon."




I got a lot of insights from a workshop i conducted at UID. 12 people from the Interaction-, Advanced Product- and Transportation Design program shared their ideas and experiences they had on my project.



One personal goal I set for myself was building an experiential prototype that is as close as possible to the final products physical appearance. Using an Arduino Mini Pro, the TexasInstruments TLC5940 LED driver and an "optimized" breadboard layout made it possible to achieve that goal.



The prototype was part of an exhibition at school. The next step would have been fitting the technical components into the product design i did for the project.



2012/12/01

programming for interactivity

We had a one week course on different programming languages. We looked into HTML5, CSS and ActionScript. In the end i coded a small application for Android using AdobeAir and ActionScript 3. It is a small multi-touch drum-machine enabling the user to create a drum-set with hihats, snare- and kick-drums. By tapping the white shapes on the bottom, a new drum is created. Rotating the orange pentagon switches between 5 different kick-drums, rotating the blue square switches between 4 different snare-drums, rotating the green triangle switched between 3 hihats. Using pinch / spread gestures enlarges the "drum-shapes" and increases their volume. The white stripe on the top edge makes it possible to reset the application by swiping over it.


2012/10/01

Avaya workshop

After our experience prototyping course, we had a one-week workshop together with Avaya. We helped them to find some solutions on the future of remote-collaboration and office communication.

One part of the brief was creating a physical device. I focused on trying not to add any unnecessary things to the office desk, but using the existing environment and tools.

It was a quick ideation exercise that resulted in pretty diverse results in our class. I did a small animation you can find below.


2012/09/01

fall semester 1: experience prototyping

The fall semester started intensively right away: our first class was called "experience prototyping" and focused on learning different prototyping tools. It was divided in five one-week courses with different themes and techniques to explore on. Starting with video-prototyping, continuing with explorations on human-interface-devices (e.g. game-controllers), letting devices talk to the internet it ended with a week of working on the Microsoft Kinect and gestural interaction. I will put more detailed descriptions on my homepage, but here are some of the results:



Above you can watch an experimental video we (Daniel Jansson, Alexis Morin and myself) shot in the first week, using a GoPro cam. Our idea was to collect some perspectives machines could have on humans, reversing the point of view we are used to.



The second week we (Siri Johansson, Shivanjali Tomar and myself) created a small game in Processsing, with the help of an awesome small tool called Kaliber, two of our classmates created. It uses PlayStation Move controller and creates a physical social gaming experience.



In week three we (Adam Henriksson and myself) built a "Random Motion Machine". The machine consists of a platform that travels over a Makerslide driven by a stepper motor. The connected arms are connected through bearings all creating random motion. Different combinations of speed, movement intervals and length of arms creates different expression of the light cloud. The motor is driven by an Arduino and controlled in Processing. 



Week four was about creating physical interactions, that are controlled by standard protocols. In the first, 48 hour task we (Alexis Morin, Miha Feus and myself) created two boxes that did some breathing-effect. One box contained two fans blowing in reverse direction that took turns depending on an standardized input protocol (In our case a distance sensor). All groups in our class created an input and and output device which communicated with the same standard protocol, so in the end we could exchange all devices and combine different input and outputs.




( video still in progress )

The second task took 72 hours and was about creating a device that is controlled by some API using Breakout.js and the Firmata protocol. We (Shivanjali and myself) chose to work with the twitter API. We built a device that translate a tweets into a physical movement (using Arduino) and shows the time passed since the tweet. By using a service like IFTTT you can use the device for many different things. One idea is to be reminded of events, or seeing if somebody sent you a message.

( video still in progress )

In the fifth and last week of the Experience Prototyping course, we had the chance to freely work with any technology and learn about something we could choose on our own. We (Lynn Bui, Harry Clayton Cook and myself) chose to play around with the XBox Kinect. We coded a small application that enabled up to four people to "paint" with motion detection. We looked into the Processing libraries for Kinect and learned basic code needed to use it for prototyping.